05/08/2026
Spent the day at as part of OCAD U Alumni Relations’ new Alumni Ambassador initiative, speaking with graduating students and walking this year’s exhibition.
Returning to GradEx as a Sculpture & Installation alum (2015) and now as someone working across fabrication, public art, education, and community-building, one of the most rewarding things was seeing how expansive and interdisciplinary student practices have become.
A few projects and conversations that stayed with me:
Jes Bonnie’s “Tender Fragments” explored intimacy, memory, bodily distortion, and material transformation through large-scale sculptural textile works that balanced softness, vulnerability, and grotesque beauty in a really compelling way. (Enjoy Berlin!)
Callum Gardiner’s sculptural installation investigated discarded domestic technologies, recycled materials, and systems of communication through an assemblage of reconstructed media objects. I was especially drawn to the material experimentation of the sound panel of shredded sweatshirts.
Fletcher Barrett’s “Big Compendium of Lithography: The Registration Process and Our Registration” approached printmaking through research, documentation, and preservation of technical knowledge. I especially appreciated the care given to process and the transmission of craft knowledge between artists. Sometimes the process is the art.
Derek Berry’s installation and print work surrounding intrusive thoughts and OCD translated internal psychological experience into physical space through repetition, signage, and visual rhythm in a way that felt immediate and deeply human. (Put that Rigid to work!)
Kiki Asal’s “The Glow Of Effort” transformed personal conversations into symbolic jewellery objects that functioned almost like portraits through material and form. The work carried a real sense of care and intentionality.
I also had a great conversation with the team behind “Beam It Up Blorp!”, an independently developed game project full of charm, absurdity, and a surprisingly polished visual identity. After demoing it, I immediately wishlisted it on Steam (you should too!)