Black Chilla Design Studio

Black Chilla Design Studio CG and Architecture creation. Our vision are projects not only beautiful, but first of all projects which meet the needs and expectations of the final user.

The final user will be satisfied with both the aesthetic and functional aspects of our designs.

I never tried making exterior scene using Octane so here is my first attempt. I really wanted to work little bit more ov...
09/03/2021

I never tried making exterior scene using Octane so here is my first attempt. I really wanted to work little bit more over this but I was running out of my Vram so I lost patience :) Hope You will like it.

Building design modelled in Blender and rendered with Octane Engine while using Poliigon.com Concrete and Ground textures. I never tried making exterior scene using Octane so here is my first attempt. I really wanted to work little bit more over this but I was running out of my Vram so I lost patien...

Kitchen design modelled in Blender and rendered with Corona Engine inside 3dsmax while using Poliigon.com Terrazzo textu...
10/02/2021

Kitchen design modelled in Blender and rendered with Corona Engine inside 3dsmax while using Poliigon.com Terrazzo textures. For the first time I've used Corona so it's more of and experiment than actual project.
Cheers all, Hope You will like it :)

Kitchen design modelled in Blender and rendered with Corona Engine inside 3dsmax while using Poliigon.com Terazzo textures. For the first time I've used Corona so it's more of and experiment than actual project.

Kitchen design modelled in Blender and rendered with Octane Engine while using Poliigon.com Marble textures. Whole purpo...
04/02/2021

Kitchen design modelled in Blender and rendered with Octane Engine while using Poliigon.com Marble textures. Whole purpose of this scene/render was to test out latest version of Octane for Blender - and it's much better than it used to be however still little bit buggy..:)

Kitchen design modelled in Blender and rendered with Octane Engine while using Poliigon.com Marble textures. Whole purpose of this scene/render was to test out latest version of Octane for Blender - and it's much better than it used to be however still little bit buggy :)

14/12/2018

Soon I will have an opportunity to appear on live stream - come and listen for a while :)

Still time to register to this cool archviz competition :)
11/12/2018

Still time to register to this cool archviz competition :)

Have you already registered in our contest?
Check the steps, submit and win!

1️⃣ Register by filling out the form and get $50 worth of render credits for free! Be sure to register by December 17th! ➡ https://garagefarm.net/the-individualistic-interior-competition-2018/
2️⃣ Subscribe to Youtube http://bit.ly/BlAcYT for tips and tuts, and be sure to check out interior series to help you prepare for the competition
3️⃣ Follow GarageFarm.NET Blender Academy (http://bit.ly/BlAcIG) on Instagram and Facebook group (http://bit.ly/BlenderAcademy) to keep track of sub-challenges and announcements
4️⃣ All final entries must be sent to [email protected] by January 31st

Entry details:
🔹 Must be rendered in Cycles
🔹 Must have a resolution of 1920 X 1080
🔹 Must contain the following: 1 beauty shot, 1 isometric shot, 1 hero object shot
🔹 Must have a maximum sample count of 1000
🔹 must be rendered on our Farm

Happy blending!

4K seamless materials (textures: Diffuse, Roughness, Normal, Height, AO) for Sci-Fi kitbash update - work continues. Wha...
01/05/2018

4K seamless materials (textures: Diffuse, Roughness, Normal, Height, AO) for Sci-Fi kitbash update - work continues. What other materials would You like to have in Kitbash? - let me know in comments below. For more updates follow me here or on my artstation: https://www.artstation.com/mateusz_wielgus

4K seamless materials (textures: Diffuse, Roughness, Normal, Height, AO) for kitbash update are being finalized - first ...
23/04/2018

4K seamless materials (textures: Diffuse, Roughness, Normal, Height, AO) for kitbash update are being finalized - first six below :)

I was not planning on doing this but, all objects from kitbash are now in Unreal file. I have not optimized textures (4k...
18/04/2018

I was not planning on doing this but, all objects from kitbash are now in Unreal file. I have not optimized textures (4k at the moment which is way beyond what is needed) but, it's always easier to crunch textures down than to make 'em sharper :) Instance material is working ok...so, now it's possible to make all objects pink and reflective as hell if it's needed. Now, seamless materials needs to be baked from SDesigner and this pack is done.

Adres

Pułaskiego 1
Czeladz
41-253

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